Sable Anchorage
A major civilian orbital port and habitation complex. Valuable for its people, berths, services and institutions; ships can travel elsewhere without passing through it.
Flint Channels
Volcanic rilles and industrial settlements on Aderra’s inhabited moon. The channels are geological features. Local orbit supports rescue, foundry defense and disputes over Vharuun protection.
Calyx Prism
An Ilyr observatory and survey installation. Its instruments support science and civilian forecasts while supplying information useful to weapons systems.
Tern Junction
Linked assembly trusses and work habitats. The name refers to intersecting construction arms, not compulsory interstellar traffic.
Pale Wake
A changing dust and debris arc from a cometary event and wartime wreckage. A fleet can go around it, but cannot thereby recover people or evidence within it.
Stillglass Veil
An outer ice-and-dust belt supporting hidden facilities, difficult sensor work and private settlements. It is a local environment, not a barrier across the galaxy.
Argent Threshold
An ancient entrance to a deep pressure district and the modern platforms observing it. Fleet combat occurs in the service envelope above; scenes can follow people below.
Orison Grave
The known upper ruin and memorial region. The discovery changes the meaning of a name used by several generations of residents.
Crownless Basin
A settled surface region whose reservoirs and heat systems overlap the Garden. Orbital response platforms support fleet missions without introducing underground starship combat.
Kestrel Span
A damaged high-orbit habitat and transfer truss used for rescue staging. Its limited berths and shelter create urgency; it is not the only geometrically possible exit from the planet.