Aderra
A self-governing mixed-species colony and the setting’s first central conflict.
Armistice Year
Shared reference dating used by this bible; AY0 is the Sable Armistice. No Earth AD conversion is assigned.
Crownless Trial
The industrial and safety demonstration whose crisis precedes the breach at Sable.
Matter Garden
The ancient Ortheline continuous-growth complex beneath inhabited Aderra.
Continuous growth
Manufacturing complex metal–ceramic structures in controlled mineral baths. It rearranges compatible feedstock rather than creating elements.
Pressure-grown architecture
The more precise descriptive name for the Garden’s manufacturing approach.
Namar
The ruined Ortheline home system, not a current playable state or Nacre capital.
Ortheline
The extinct creators of the Nacre; a historical civilization with ordinary people, internal differences and coercive governing institutions.
Sable Armistice
The agreement that ended the Twelve-Year War and protected Aderra’s neutrality for nineteen years.
Twelve-Year War
The modern interstate war from AY−12 through AY0. It is distinct from the much older Nacre revolution.
Vhur
The Vharuun homeworld.
Ilyra
The Ilyr homeworld.
Nine Harbors
Rotating Nacre host communities whose assembly conducts bounded shared affairs without speaking for every artificial person.
Alloy
The current game’s shared public resource label; the narrative does not add asymmetric faction economies by implication.
Control Requisition
Capture of vessel control systems. Organic occupants remain people and are never converted into machines.