Alloy 0
Crew 0/0
Status Booting
Selection
None
Commands
Build
Queue
Research
Status
Mini Map
Abilities
Comms
Voice: muted.
Remote Voices
Scoreboard
Campaign Objectives (Alpha)
Primary
Secondary
Tutorial
System Booting
0%
Mission Briefing (Alpha)
Objectives
    Transmission
    Victory
    The enemy has been defeated.
    After Action Report
    Reconnecting...
    Attempting to reach the server.
    Game Paused
    Settings
    Audio manager & music library
    Theme
    Auto follows your system appearance. Dark is tuned for in-match focus; Light keeps admin workflows bright and readable.
    Language
    Auto-detected from your browser. Changes apply immediately.
    Audio Manager
    5%
    60%
    90%
    80%
    Visual Effects
    100%
    50%
    40%
    LLM Gameplay
    Codex CLI path, model, and authentication are managed in the Admin Console.
    Connectivity (STUN/TURN)
    Used for voice comms and P2P multiplayer. Leave blank for public STUN. Add TURN for strict NATs.
    Music Playback
    Now playing: None
    Help
    How to play, tech tree, controls, and settings.
    Getting Started
    • Build a Shipyard, Mining Platform, and Research Lab early.
    • Mining Platforms spawn a miner and auto-harvest nearby resources.
    • Asteroids deplete; gas giants require Advanced Mining and are infinite.
    • Queue builds from a station and cancel from the Build panel queue.
    • Select a station and right click to set its rally point.
    Camera & Selection
    • Left click selects; drag a box to multi-select.
    • Ctrl/Cmd+click adds or removes units from selection.
    • Double click selects all units of the same type on screen.
    • Right mouse drag rotates; mouse wheel zooms.
    • Edge scroll or WASD/arrow keys pan the camera.
    • Minimap: left click to pan, right click to move selected units.
    Orders & Formations
    • Right click terrain to move; right click enemies to attack.
    • Right click shipyard to repair; right click other structures to guard.
    • Hold Alt while right clicking to force actions (hazards or friendlies).
    • Formations: Spread, Line, Wedge (press F to cycle).
    Hotkeys & Pings
    • Ctrl/Cmd+1..9 assigns control groups; 1..9 recalls (double tap recenters).
    • H hold, X stand down, G aggressive, V defensive, R auto-retreat.
    • Tab toggles the scoreboard.
    • Alt+0..4 selects ping presets (also in the minimap dropdown).
    Combat & Abilities
    • Units auto-attack within range unless stood down.
    • Shields regenerate after damage; hull repairs generally require a shipyard or builder.
    • Abilities include Cloak, Sensor Sweep, Tachyon Ping, Boarding Party, Overload Pulse.
    Support & Detection
    • Science Support Vessels intercept long-range fire, can activate Shield Bubble/Engineering Teams to boost nearby shield regen and repair hull damage, and have extended sensors for faster exploration.
    • Shield Bubble is unlocked with Shield Matrix research at the Science Station.
    • Beacon Arrays pulse to reveal cloaked ships in a wide radius—ideal for chokepoints and mining lanes.
    • Beacon Pulse research at the Science Station unlocks the Beacon Array and its pulse ability.
    Technology Tree
    • Sensor Grid -> Recon and Sensor Sweep.
    • Cloaking Field (Sensor Grid) -> Cloak ability.
    • Advanced Hulls (Sensor Grid) -> Brawler + Boarding Party.
    • Torpedo Systems (Sensor Grid) -> Torpedo Turret.
    • Long Range Targeting (Sensor Grid) -> Long Range Cruiser.
    • Advanced Mining (Sensor Grid) -> Gas Giant harvesting.
    • Advanced Research (Sensor Grid) -> Science Station, Advanced Research Station, Tachyon Ping.
    • Shield Matrix (Advanced Research) -> Science Support Vessel + Shield Bubble.
    • Beacon Pulse (Advanced Research) -> Beacon Array + Beacon Pulse.
    • Advanced Shipbuilding (Advanced Hulls + Long Range Targeting) -> Advanced Shipyard, Flagship.
    • Quantum Torpedoes (Torpedo Systems + Advanced Shipbuilding) -> Quantum Torpedo Turret.
    • Starbase Command (Advanced Research) -> Starbase.
    • Flagship Program (Quantum Torpedoes + Starbase Command) -> Uber Shipyard, Uber-class.
    Settings Reference
    • Audio manager: music, SFX, and dialogue volume sliders.
    • Music library: enable tracks, shuffle/order, save playlists.
    • Visual effects toggles: bloom, vignette, SSAO, chromatic, grain, sharpen, color grading.
    • Brightness, faction tint strength, and bloom strength sliders for tuning lighting and glow.
    • LLM settings: chat toggle, admin-only gameplay toggle, usage costs, and Admin-side Codex configuration.
    Multiplayer & Comms
    • Allied fog of war is shared; explored areas remain on the minimap.
    • Comms panel: text chat, voice radio (Allies/All), mute toggle; ping presets live in the minimap header.
    • Lobby supports AI allies/enemies, team selection, and spawn assignment.
    Environment & Hazards
    • Ion nebula disables shields; radiation nebula damages hull over time.
    • Hazards are colored clouds on the map and minimap.
    • Hold Alt and right click to force a path through hazards.
    Leaderboard
    Top commanders across all matches.
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    Commander Profile
    Rating, stats, and match history.
    Account
    Checking sign-in status...
    Security Question
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    Match History
    Admin Console
    Server configuration and SSL certificates.
    Checking permissions...
    Server Dashboard
    Game Debug
    Only affects your client while in-game.
    Codex CLI & Auth
    Codex status not loaded yet.
    Save or refresh to inspect the server Codex CLI.
    Deploy to Jetson
    Runs from /mnt/nvme/rts: git pull, npm ci/install, build, and service restarts.
    Deploy auth settings not loaded yet.
    No deploy job yet.
    No deploy run yet.
    SSL Certificates
    Loading...
    ICE / TURN
    Loading...
    ICE Trace
    No trace data yet.
    User Management
    Server Logs
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    Feedback
    Campaign Builder
    Chat-first campaign design with mission, map, dialogue, and asset previews.
    AI Campaign Director
    Ask for a new campaign or targeted edits; the builder applies structured JSON when the AI returns it.
    Codex model and authentication are managed in Admin > Codex CLI & Auth.
    Tell the AI what to build, then ask for edits mission by mission.
    Campaign Snapshot
    No campaign loaded.
    Campaign Controls
    Build is the default workflow. Use chat for most edits, then open a studio only when you need surgical control.
    No campaign loaded.
    No validation run yet.
    Mission Studio
    Mission details are isolated in Mission Studio so the main campaign workflow stays simple.
    Mission Studio
    Loading...
    Cutscene Composer (AI)
    Tip: Avoid copyrighted characters, real people, and face reference images. If a job is blocked, try "No reference" or use helmeted/silhouette character refs.
    No cutscene plan yet.
    No cutscene plan generated yet.
    Character References
    No characters loaded.
    No characters yet.
    Select a character to view references.
    Video Library
    No video selected.
    No videos loaded.
    Single-clip prompt helper. For multi-clip cutscenes, use Cutscenes > Cutscene Composer (AI).
    Used for narrator or generic lines when no faction-specific voice is selected.
    Force regenerate existing assets
    Asset generation runs on the server. Keys are stored server-side; leave empty to keep existing. Cost estimates use the rates above; adjust them to your current pricing.
    Asset generation idle.
    No failed cutscene videos.
    Asset Inventory (Expected vs Generated)
    No inventory check run yet.
    Generate or load asset prompts, then refresh inventory.
    Audio 0/0
    Video 0/0
    ETA: --
    Validate and export the current pack. Use Copy JSON or Download in the command bar.
    Avoid copyrighted characters, real people, or face images. Keep prompts focused with one clear camera move and action beat per clip.
    Script format: campaign + episode metadata with missions, objectives, and AI slot hints. Generate Script (AI) uses Admin > Codex CLI & Auth; Load Script Template starts from the current pack. Asset Draft captures voice/cutscene items; Asset Prompts outputs ElevenLabs/Sora templates. Apply Assets to Pack merges asset draft/prompts into the pack JSON.
    Script & Pack
    Block publish when campaign has unresolved issues
    Assets
    Generation
    Space Armada RTS
    Command a fleet in co-op or solo skirmishes.
    Command Access
    Sign in or create an account to continue.
    Checking sign-in status...
    Security Question
    Space Armada RTS
    Command a fleet in co-op or solo skirmishes.
    Space Armada RTS preview
    Deploy
    Continue
    Intel
    Stats
    Lifetime service record.
    Record
    Units
    Tutorial
    Learn the basics and complete faction training.
    Choose Faction
    Tutorial Progress
    Campaign (Alpha)
    Story missions and scripted objectives.
    Available Missions
    Mission Details
    Select a mission.
    Map Library
    Browse, filter, and share custom battlefields.
    Filters
    Map Details
    Map Editor
    Generate or hand-place battlefield elements.
    Map Layout
    Settings
    Generation
    Manual Placement
    Legend
    Spawn
    Asteroid
    Rich Asteroid
    Gas Giant Blue
    Gas Giant Purple
    Nebula Ion
    Nebula Radiation
    Single Player
    Skirmish against AI.
    Commander
    AI Lobby
    Multiplayer
    Host or join an 8-player lobby.
    Host Lobby
    Join Lobby
    Open Lobbies
    Lobby
    Room Code: ----
    Match Settings
    Teams & Factions
    Lobby Chat
    Voice: muted.
    Remote Voices
    Reference Preview
    Reference preview
    In-Engine Cutscene Preview
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